
Mete Ruso - Games & Level Designer
Spoder Jam
Project Type: Game Jam
Brief: "The Nightmare is Real"
Overview
You are stuck in a Giant Spider's nest and you have to hide while trying to escape. Obstacles in the forms on cracking eggs and slowing webs.
The Spider searches until it sees you at which point he will fire webs until he loses you. Try and escape the multi level dungeon.
Project Information:
Team Members:
Mete Ruso (Solo Project)
Software Used:
Game Engine: Unity
Image Editing: Photoshop
Audio Editing: Audacity
3d Modelling: Blender
Conclusion:
A quickly made project with a 4 day turnaround. I experimented with new avenues of game production with variable music for detection. Using some quick witted problem solving, I avoided a complex solution for circular movement by rotating the cylindrical map. Modelling the map to be modular makes it easy to expand. A robust idea free to expand that I am very proud of.



Project Responsibilities:
Quick/Efficient Work: Created 2 working levels with regard to progression, unique encounters and enemy design in 4 days. This included creating all the scripted functionality.
Gameplay Design: The game controls simply with WASD and is easy to understand without any prior game knowledge. Each effect is visually & audially distinct so it can be understood quickly
Level Design: The obstacles and challenges make this game. Challenges like perspective and planning were important to consider while making this game.
Image Editing: Creating and Editing sprites like spider webs and the spider detection indicators.
3d Modelling: Made the map in Blender. Discs and the background made to be modular.