
Mete Ruso - Games & Level Designer
Cursed Carnival
Project Type: University Project
Brief: Walking Sim (Collaboration)
Overview
Cursed Carnival is a creepy atmospheric walking sim where the player crawls through dense fogy forests into a deserted carnival where they can play minigames while beady eyes track your every move.
​
This project was done in collaboration with the 3d Art & Animation students where I worked as a liason between the Artists and Game Designers.
Project Information:
Team Members:
Mateusz Stopczanski (Project Manager)
Mete Ruso (Lead Design)
Momchil Kotev (Puzzle Design)
​
Artists:
Nerea Vaquerizo, Matteo De Costanzo, Mihai Andru, Ferda, Chandan Del Giudice, Arita Janusyte, Marly
Software Used:
Game Engine: Unity
Image Editing: Photoshop
Video Editing: Premiere
Audio Editing: Audacity
Conclusion:
A project with a lot of voices that went into creating a cohesive product that would look good and have functionality. I worked with Artists in creating & modifying assets and in editor to create a chilling scene.




Project Responsibilities:
Liason: I facilitated collaboration between Artists and Game Designers by communicating between teams and teaching the Artists best practice for working in Unity​
​
Level Design: I created the plan for the level that suited our design goals of multiple paths, and visually interesing scenes.
​
Whiteboxing & Iteration: Making sure that we got the level right by going through multiple iterations. Making sure that the team knew what wavelength I was on by frequent updates.
​
Video Editing: Creating a Video Trailer clip show to show the important parts of the game.