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Cursed Carnival

Project Type: University Project

Brief: Walking Sim (Collaboration)

Overview

Cursed Carnival is a creepy atmospheric walking sim where the player crawls through dense fogy forests into a deserted carnival where they can play minigames while beady eyes track your every move.

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This project was done in collaboration with the 3d Art & Animation students where I worked as a liason between the Artists and Game Designers.

Project Information: 

Team Members:

Mateusz Stopczanski (Project Manager)

Mete Ruso (Lead Design)

Momchil Kotev (Puzzle Design)

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Artists:

Nerea Vaquerizo, Matteo De Costanzo, Mihai Andru, Ferda, Chandan Del Giudice, Arita Janusyte, Marly

Software Used:

Game Engine: Unity

Image Editing: Photoshop

Video Editing: Premiere

Audio Editing: Audacity

Conclusion:

A project with a lot of voices that went into creating a cohesive product that would look good and have functionality. I worked with Artists in creating & modifying assets and in editor to create a chilling scene.

Carnival Overlook.png
Carnival Carousel.png
Carnival_Sketch.png
Carnival Whitebox 1.png

Project Responsibilities:

Liason: I facilitated collaboration between Artists and Game Designers by communicating between teams and teaching the Artists best practice for working in Unity​

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Level Design: I created the plan for the level that suited our design goals of multiple paths, and visually interesing scenes.

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Whiteboxing & Iteration: Making sure that we got the level right by going through multiple iterations. Making sure that the team knew what wavelength I was on by frequent updates.

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Video Editing: Creating a Video Trailer clip show to show the important parts of the game.

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